PUBG has had a pretty busy few weeks. Its new season brought a new map and a lot of other content, but it isn’t finished yet. A new game mode has even been added to the game. The latest addition to the game is a bit more traditional, it is a Team Deathmatch mode. This is part of a larger Arcade Mode. However, for a Battle Royale, this is actually quite a different way to play. PUBG Update 6.2 has brought this into the game, along with a few other changes.
PUBG isn’t the only battle Royale experimenting with deathmatches recently. While it isn’t quite as specific as a deathmatch, Fortnite recently held an event featuring a game mode that was essentially Search and Destroy. Along with this, Apex Legends just finished an event with a whole array of team matches. The exchange of rules even goes both ways, with Call of Duty due to launch their Battle Royale sometime in Season 2. Despite all this, the Deathmatch addition still comes as something of a surprise.
There have been other changes coming into the game with this patch. However, the Arcade mode addition is really the biggest one. These are the full patch notes for the PUBG Update 6.2.
PUBG Update 6.2 Patch Notes
Team Deathmatch
- Team Deathmatch has made into the game!
- 8V8 fights.
- There are 7 smaller battlefields. However, these aren’t new maps.
- These are segments of the existing PUBG maps.
- You get a boost gauge that refills as you get kills and assists. This restores your health when you haven’t taken damage in 5 seconds.
- After 10 minutes, the team with the most kills. Although, if a single team gets 50 kills they win.
- A team has to win 2 rounds to come out on top.
- The mode uses weapon spawn kits.
- This is only in FPP.
- Respawns are turned on.
- There are no knockdowns or friendly fire.
- You can find this mode in the Arcade section.
This is the first new addition to PUBG in the Arcade mode. It looks likely that the mode is going to get more rule sets after PUBG Update 6.2, rather than being purely for this mode. The combination of existing PUBG mechanics and locations with Team Deathmatch rules should make for a unique experience.
PUBG Update 6.2 Changes
There have been some other changes to the game with PUBG Update 62. These are the major alterations.
Throwables
- Frag Grenades – Vests now reduce the damage from these but it doesn’t affect vest durability. The amount of damage done is now dependent on the level of vest worn and its bullet damage. They will now deal 20% less damage to prone players, their weight has gone up 50%, and pulling the pin has gotten louder and can be heard from further away.
- Smoke Grenades – The fuse time has been decreased from 3 seconds to 1 in PUBG Update 6.2.
- Stun Grenades – The indirect hit effect radius has been increased from 5.5m to 6.5m. There will also be a ringing sound that impacts through walls, the camera shakes for players that are nearby the explosion. There has been a default fuse time mechanic added. A stun grenade will explode 0.7 seconds after its impact or after the timer runs out, the timer is 5 seconds or 2.5 seconds after it has been cooked.
- Molotov Cocktail – The speed of the fire spreading from this has increased by 50%, it can also now spread further. Fire will surround objects in a more consistent way and usually reach behind it. Players will take direct damage from fire as well as the existing gradual damage, it will be 10 damage per second.
- Visual Effects updated for Frag and Stun Grenade
Karakin
This made has had quite a few changes in PUBG Update 6.2. While the map is still the same, spawn rates have been adjusted.
- G36C and MP5K have been added.
- First Aid Kit spawns have increased.
- Bandage Spawns have decreased. Although the First Aid Kit adjustment evens this out.
- DMR, SR, and Win94 spawn rates have decreased.
- Care package aeroplane speed has been increased. However, on a small map, this isn’t a massive change.
Blue Zone in PUBG Update 6.2
- The distortion effect has been removed from the Blue Zone in PUBG Update 6.2
- The effect of the Blue Zone on the ground has been altered to make it clearer where it begins. Although this isn’t a distracting effect.
- Effects in the Zone are going to be more intense as the game progresses.
- Humming sound can be heard 10-15m away from the Blue Zone.
Other Changes in PUBG Update 6.2
While those are the major changes in PUBG Update 6.2, there are some more minor alterations that have been done to the game. These are those changes:
- Peaking and Leaning – When peaking right, players will now have more of their body exposed. Their head will lean more with ADS exposing their head to others more.
- Blood Effects – Blood distance will now scale and color has been increased in saturation.
- Parachute Follow – This is a new feature, you can select a teammate and your parachute will automatically follow them.
- UI Changes and Bug Fixes
Coming so soon after a new season begins, this is a pretty big update. Most of the cooler features are only currently in PUBG labs though! If you’re getting into the new Team Deathmatch mode from PUBG Update 6.2, then you should be using the best PUBG settings to get the most out of a quick game mode.